What's New : ------------ v1.28b, Win v0.99 - Added a filtered GUI option to allow graphics engines such as 2xSaI to be used in the GUI [zsKnight] - Fixed SA-1 save states [zsKnight] - Fixed Breath of Fire crashing bug when loading [theoddone33] v1.28, Win v0.99 - Added option to allow multiple instances of ZSNES (off by default) [pagefault] - Fixed Lufia 2 sprite disappearing bug [zsKnight] - Fixed quick menu crash problem when the entries other than the first one is selected when the load menu is opened [zsKnight] - Modified SPC700<->65816 timing again to get Hook working [zsKnight] - Added more keyboard shortcuts to GUI [pagefault] - Fixed vram read to get Smash Tennis working again [zsKnight] - Hopefully fixed lockup when exiting Windows port [pagefault] - Added a spc700 timing hack for Super Final Match Tennis until I re-write the timing engine later (but not anytime soon though) [zsKnight] - Kinda got Rendering Ranger 2 to go further, but this game seems to use some picky timing, so this will have to wait until I re-write timing in the future. [zsKnight] - Removed large sound buffer option since it wasn't really useful [pagefault] - Fixed 16bit access to address $001FFF (or equivalent). Fixes Super Tetris 2+Bombliss. [zsKnight] - Implemented 128KB sram support. Dezaemon runs now (but it suffers graphics glitches at the moment) [zsKnight] - Fixed Wordtris (reading from 002100) [zsKnight] - Fixed reset function in William's Arcade Classics [zsKnight] - Tuff-E-Nuff works now (another timing hack *sigh* ) - Added exclusive DirectSound mode option [pagefault] - Fixed corrupt graphics in Rock'n Roll racing (reading from invalid memory) [zsKnight] - Added alternate timer for people having problems with zsnes running too fast [bootgod,pagefault,zsKnight] - Fixed corrupt graphics in Captain America (also reading from invalid memory) [zsKnight] - Implemented latest save state selection in Windows port [pagefault] - Added v-sync to Windows port (enable in options to use it, should fix most graphical tearing issues) [pagefault] - Fixed mid-screen OAM updating. Uniracers works in 2 player mode. [zsKnight] - Combined the new header detection method with the old one, producing a much better method [zsKnight] - Added SA-1 read/write to BWRAM bitmap mode in the lower banks [zsKnight] - Fixed "freeze data" text [hpsolo] - Fixed SA-1 write to BWRAM bitmap mode. It seems like this was the main cause of the level-up screen not working in Mario RPG. [zsKnight] - Fixed cpu usage when ZSNES is in the background doing nothing [pagefault] - Re-wrote character conversion 1 for 2bpp, implemented cc1 for 4bpp [zsKnight] - Fixed vertical high resolution mode for tile priority 1 [zsKnight] - Fixed Terranigma overworld glitch in the new graphics engine 16bit engine [zsKnight] - Enabled RTC in Windows port [pagefault] - Moved the Transparent Message option from the Options to the GUI Optns section. [pagefault] - Added Trainered rom support [zsKnight] - Fixed BG4 graphics in certain games (fixes Digital Devil Story) [zsKnight]